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1. So will dreads be out of a job?` - in Ships and Modules [original thread]
Not sure but death star towers were what got dreads out of stations so I am not sure if they will be used as much when SOV changes. As for dreads killing things, dreads can kill dreads and carriers but will that be enough to pull the dread out of...
- by Bloody Rabbit - at 2009.09.13 18:16:00
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2. Golem Vs. Tengu - in Ships and Modules [original thread]
Originally by: Fenix12 Edited by: Fenix12 on 07/09/2009 10:32:21 not flown a golem before but my tengu does 650 dps and can tank 2200 dps against guristas, also it has an ab fitted so that halfs the damage you take. i use it for 0.0 p...
- by Bloody Rabbit - at 2009.09.08 05:13:00
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3. T2 BC - in Ships and Modules [original thread]
Originally by: Maximada How about a new class called Guard Ships (see link) http://en.wikipedia.org/wiki/Guard_ship These ships would passively boost the leadership attributes of the pilot giving higher default leadership bonuses, (not ...
- by Bloody Rabbit - at 2009.06.17 17:02:00
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4. Looking for gas harvesting fit (gallente,caldari). - in Ships and Modules [original thread]
Originally by: Typhado3 ok I usually fly amarr/min for gas harvesting but I've found this bc < command ships < drone bs's If you can fly it use the domi it's the best gas harvester in the game. Command ships are rather expensive bu...
- by Bloody Rabbit - at 2009.06.14 03:43:00
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5. Looking for combat fits for a buzzard - in Ships and Modules [original thread]
Fit a point and a single missile launcher and you can kill other covert op ships
- by Bloody Rabbit - at 2009.06.13 14:57:00
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6. From Thanatos to Nyx - in Ships and Modules [original thread]
Originally by: Neroy v2 Logistic? When do people accually use triage on carriers? Its good to have the ability to use it if need be. Not sure if you would put a Mom into that or not but I do use it on my carrier.
- by Bloody Rabbit - at 2009.06.13 14:55:00
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7. Caldari Solo Frigate Pvp - in Ships and Modules [original thread]
Originally by: Owneri Just asking but whats the point in pvping in frigs? You cant kill anything other than other frigs? You would be surprized at the kills I have scored with a crow. Killing BC, cruisers and frigs; and the reason you ...
- by Bloody Rabbit - at 2009.06.09 16:25:00
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8. True Newb here: My first Pirate ship, any recommendations? - in Ships and Modules [original thread]
I really think you should go with Gal or Amarr, both armor tank and both use guns(lasers are guns) both have a good line up of PvP ships both are in massive use so you will be able to get the ships and guns needed when out PvPing Min are good ...
- by Bloody Rabbit - at 2009.06.05 07:15:00
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9. freighters - in Ships and Modules [original thread]
Originally by: Horchan Freighters can't have low slots or rig slots because it would allow them to get over 1mil m3 cargo bays, which would allow them to haul capital ships. and this makes me sad as 974,000m3 is too small for the stuff...
- by Bloody Rabbit - at 2009.06.04 03:08:00
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10. best ship to get from empire to 0.0 - in Ships and Modules [original thread]
Originally by: Abrazzar Someone with a Rorqual or Mothership around the destination that installs the clone in the vat bay? This is a great way to get out to the ends of 0.0 space; some of the space I have lived in were for the most pa...
- by Bloody Rabbit - at 2009.06.03 05:12:00
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11. 0.0 Drake Ratting - in Ships and Modules [original thread]
Use EM heavy missiles or EM HAM Fit active tank, with MWD and a point. Any more questions should be directed to your alliance mates so people won't mock you and laugh at your corp.
- by Bloody Rabbit - at 2009.06.02 20:26:00
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12. New stealth bomber tactics? - in Ships and Modules [original thread]
Originally by: Birdy Cephon Edited by: Birdy Cephon on 01/06/2009 05:09:58 Yeah torps have long range, but chances are the target would just warp out before they even hit from 60k. And even if they don't warp out, they'd probably kill ...
- by Bloody Rabbit - at 2009.06.01 06:37:00
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13. Allowing freighter over the 1 mil m3 limit - in Ships and Modules [original thread]
Originally by: Poses Originally by: MAD DAWGZ you can move cap ships around empire. just reprocess them move the components to where its needed and rebuild it.......... or better yet buid it where its needed to start with...... omg...
- by Bloody Rabbit - at 2009.06.01 06:35:00
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14. Sentry guns (gate / station) - in Ships and Modules [original thread]
Originally by: Enden Assulu I think they deal all damage to the tune of 250-300 dps with nice tracking. But I could be wrong :/ I have lost countless crows because I forget about the gate guns when running into juicy targets
- by Bloody Rabbit - at 2009.05.31 16:16:00
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15. T3 would work well for capital ships. - in Ships and Modules [original thread]
I agree that we should put things out that would push team working limits but shouldn't we first get T2 capital mods and maybe a capital smartbomb before we talk about going T3 capital ship or subsystem capital ship?
- by Bloody Rabbit - at 2009.05.23 23:47:00
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16. Resources for learning how to handle a carrier? - in Ships and Modules [original thread]
Spend time supporting capital ships and you will learn how to fly and what it takes to fly capital ships. That is the only point that you missed in your posting. As for the supercap, people have them but for the most part don't log their alts th...
- by Bloody Rabbit - at 2009.05.21 06:19:00
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17. Capital Smartbombs - in Ships and Modules [original thread]
Capital Smartbomb Range 15km That would be great!!!!!!!! Or it could go to 20 KM but that could be overkill
- by Bloody Rabbit - at 2009.05.18 15:52:00
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18. Thanatos and Nyx - in Ships and Modules [original thread]
Capital ships other than the freighters can not enter highsec. Capital ships other than freighters can not use star-gates, and can only travel system to system with the use of Cyno being lit for them. Carriers do not use guns, as for rigs it dep...
- by Bloody Rabbit - at 2009.05.18 05:33:00
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19. About that Fifth Subsystem... - in Ships and Modules [original thread]
Originally by: Akita T Cynoless jump drive, drops you off at the STAR in the destination system This is what I vote for, usable only in low and 0.0 space....god that would be golden
- by Bloody Rabbit - at 2009.05.18 04:11:00
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20. best carrier - in Ships and Modules [original thread]
Originally by: Flynn Tagart So true Gin G, I wasnt really ready for mine, all i knew was i wanted a carrier that could outlast any other in battle and survive, and then i had a carrier with 13 fighters, and and about 900 other drones, happ...
- by Bloody Rabbit - at 2009.05.18 04:08:00
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